Creative Practice - Digital Games Art

COURSE INFORMATION

Creative Practice - Games Art

Creativity and Innovation in the Creative Industries
(20 Credits)

Creative Approaches to Games and Concept Art 1 – Interpretation and Innovation
(30 Credits)

Personal Creative Development – Games and Concept Art
(20 Credits)

Creative Entrepreneurship 1 – Testing your Idea
(20 Credits)

Creative Approaches to Games and Concept Art 2 – Developing Original Content
(30 Credits)

Creative Entrepreneurship 2 – Launching your Venture
(20 Credits)

Creative Approaches to Games and Concept Art 3 – Major Production
(40 Credits)

Entry Requirements

UCAS Tariff – 96 points
Digital portfolio

Additional Information
  • Duration – 3 Years
  • 2024/25 new entrants, UK – full time £9250
  • Fees quoted relate to study in the Academic Year 2024/25 only and may be subject to inflationary increases in future years.
  • Location – Liverpool or London campuses
  • Awarded by: The University of Northampton

LMA is currently unable to accept international applicants who would need a Tier 4 Student Visa to study in the UK

Additional Costs Associated with your Course 

You should anticipate the following additional costs associated with your course: 

Whilst LMA games students are able to access a wide range of games production software and hardware whilst on campus free of charge we recommend that all students acquire their own personal 1 – 2TB Portable External Hard Drive to store their own work.   Students are also required to acquire their own drawing and sketching equipment including sketch pads and a range of drawing materials  Initial outlay costs at the start of your course approx £100.

Apply now on UCAS

Institution code: L52 Course code: W215

Campus codes: Liverpool – L  London – N

The BA (Hons) degree in Digital Games Art at LMA is delivered by industry professionals and provides invaluable grounding to embark on a career within the ever developing digital games art industry. From the outset, through experimentation and the development of original ideas, the creation of 2D and 3D assets, environments and characters is at the centre of the course, underpinned by theory and academic study.

Students will be working with industry-standard creative software and game engines used by developers throughout the world preparing them realistically for a successful career ahead.

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